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"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:r27### [at] tritonimagicode...
>
> The bricks look quite good (the textures are a bit too uniform though)
> but the mortar could be improved. It is a bit too broad i think and
> real mortar is not completely flat but curved between the bricks (the
> bricklayers have a special tool to form this).
>
Good point, but in my current implementation, the mortar is simply a mostly
flat wall inside the brick wall, which is why you see some mortar splotched
on the most uneven surfaces. For newer, more even bricks, I'm sure I could
add something like that into the macro.
But from my reference wall picture, it looks pretty flat. Maybe they didn't
use those tools in this area in 1873. hehe
I'm not entirely happy with the f_granite iso-surface pigment, either. I
experimented with f_agate among others, and each gave semi-satisfactory
results. Maybe I'll make that a user switchable part of the macro.
BTW, I used your isocsg IC_Box functions for the bricks. I can't imagine
dealing with iso-surfaces otherwise. Thanx!
--
Jeremy
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