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"Rafal 'Raf256' Maj" <spa### [at] raf256com> wrote in message
news:Xns### [at] 204213191226...
| hua### [at] post3teledk news:3fca23f7@news.povray.org
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| One of simplest of thoes ideas - triangulize Your object (trace lots
of
| points, then connect them into smooth mesh). It would be nice if POV
| could
| a) done this automaticly
| b) ...with calculating normals
| c) ...with handling non-continous objects (with holes in them, or with
| totaly not-connected to each other parts)
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It would be pretty useless. It is better for you as a user to build
meshing macros based on your specific need than to use a generalized
algorithm. The only situations where a generalized algorithm produces
anything at all reasonable are situations where Pov-Ray primitives,
heightfields, and isosurfaces perform well already.
You or I could write a meshing algorithm specifically for snow, but I
can guarantee that some generalized algorithm like marching cubes would
produce so many triangles that no one would have the RAM to render the
scene.
-Shay
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