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nospam wrote:
> [...]
>
> Just my two cents here ...
>
> In my .pov file, I set the assumed_gamma in my
> display settings to be the same as my display gamma.
> This allows me to "feedback" output images back into
> a render so that they don't get lighten or shortened
> by successive re-renderings.
>
> I avoid PNG like the plague. The idea (and theory)
> of PNG is wonderful, but no two programs seem to
> implement gamma correction the same way. They never
> seem to agree on gamma. The means that the
> appearance of the images gets messed up worse
> between programs than if I had not used PNG. The
> TGA format has always worked well for me. BMP has
> also worked well but is windows-specific and does
> not seem to allow an alpha channel.
>
> Your mileage may vary
>
> Hope it helps, even if only partially
Thanks. I use png mainly just because it's the default
for Povray on Linux, also it's lossless (though I guess
TGA is too).
Apart from height fields I'm not often recycling images
through subsequent renders, and I'm not doing any
post-processing in most cases.
--
Bill Hails
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