Christoph Hormann wrote:
> JRG wrote:
>
>>
>> Neat! I love them. Nice metal-glass combo. Of course caustics look way
>> too sharp for such a diffuse lighting.
>>
>
> That's right - although you can get caustics even from diffuse lighting
> in real life these look quite different, possible solutions would be to
> add a light source in the final render to make it look like more direct
> light or to have much higher quality radiosity settings to get sharper
> shadows from the HDR map.
Either that or simply smoothen the caustics by using a very large area
light (with the area_light flag in the photons block) in your first pass.
--
Jonathan.
Post a reply to this message
|