POV-Ray : Newsgroups : povray.newusers : What's a good geometry reference book to get for ray tracing? : Re: What's a good geometry reference book to get for ray tracing? Server Time
31 Jul 2024 00:24:15 EDT (-0400)
  Re: What's a good geometry reference book to get for ray tracing?  
From: GreyBeard
Date: 22 Nov 2003 13:02:03
Message: <3fbfa49b$1@news.povray.org>
"incognito" <nomail@nomail> wrote in message
news:web.3fbed40a3a0ec7876d556f1d0@news.povray.org...
>
> I am confused by what you mean by the POV-ray manual. Is that help on the
> GUI (in the beginning tutorial section)? I have seen this, however, I am
> looking for a book (since that will show diagrams of the shapes) esp for
> the ones I am not familiar with (spline based and polygon based). No, I
> don't have specific problems and this is not an immediate need either.
> Actually, the Web site given earlier by greybeard has been helpful too.
>
Earlier verrsions of POVwin had the manual in a printable format, which I
consider to be several parsecs ahead of html or worse .pdf.  I've printed
out the 3.1 manual and it resides on a music stand next to the computer.
Not everything translates to ver.3.5, but enough that it's still helpful.
Finding an older version and printing out the manual might be helpful,
remembering that there are changes from version to version.

I have an older book, "Ray Tracing Creations" (Chris Young and Drew Wells)
published by the Waite Group Press, includes POV 2.2.  Doubt that it's
available anymore, but this one came from the second hand stores.
(Paperback, think I paid twenty five cents for it, with floppy.)  A lot of
the files posted on the povray groups can be helpful, as well as what's
available from personal websites.  I'm no math whiz, and not having to
reinvent the wheel helps.  I could be wrong, but it seems like 98% of what
anyone would want to do has already been done, and the code posted
somewhere.

GreyBeard


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