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Yes, but in this case the windows version shoots reflected rays where the linux
version does not,
and the results look completely different - the problem disappears if you change the
term
reflection { 0,1 fresnel }
to
reflection { 0,1 falloff 2 }
for example. In this case both versions produce absolute identical results...
Btw, in my test-scene the 'difference' produces coincident surfaces by accident, but
this is not related to the problem described, linux and windows versions output will
still look different if this is fixed...
-sascha
ABX wrote:
> On Wed, 12 Nov 2003 16:34:21 +0100, sascha <sas### [at] users sourceforge net>
> wrote:
>
>
>>reflections ... produce different output!
>>
>>POV-Ray for Windows: Version 3.5.icl.win32
>>POV-Ray for Linux: Version 3.5 Unix (.Linux.gcc)
>
>
> Well, icl is not gcc. Intel compiler could utilize dedicated CPU/FPU commands
> related to single floats used as color components which determine
> reflection/refraction.
>
> ABX
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