POV-Ray : Newsgroups : povray.binaries.images : The Tape Machine 40k : Re: The Tape Machine 40k Server Time
14 Nov 2024 22:21:47 EST (-0500)
  Re: The Tape Machine 40k  
From: Alf Peake
Date: 6 Nov 2003 07:10:42
Message: <3faa3a42@news.povray.org>
"Richard Callwood III" <ric### [at] yahoocom> wrote in message
news:rntiqv0tl83u3ek8eol2jmbh5dmus0rla6@4ax.com...
> On Mon, 3 Nov 2003 21:26:53 -0000, "Alf Peake"
> <alf### [at] peake42freeservecouk> wrote:
>
> >"Xplo Eristotle" <xpl### [at] infomagicnet> wrote in message
> >news:3fa6aa25@news.povray.org...
> >>
> >> need a much stronger specular to simulate the reflection from
strong
> >> sunlight. You might even consider using photons for the
reflective
> >caustics.
> >
> >I used photons but they are not very visible.
>
> Photons will show much better if you increase the specular
reflection.
> Try something like reflection { <0.6, 0.5, 0.2> } (and lower the
> diffuse pigment accordingly).

I checked the "real life" scene yesterday in bright sun-light on the
wood table. I was surprised that the caustics could not be seen
against the lighter wood unless you looked very hard. I was sure there
should have been some :/

Alf


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