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Stephen McAvoy <McA### [at] aol com> wrote:
> What I did is create a normal
> texture with an image map and apply it to a box. Made sure the scaling was
> correct (Scale <2,2,1> Translate <-1,-1,1>). The rendered image looks like a
> solid picture on two faces of the box.
Try using uv_mapping.
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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