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"Xplo Eristotle" <xpl### [at] infomagic net> wrote in message
news:3fa6aa25@news.povray.org...
>
> Shiny metal gets most of its appearance from reflection, not diffuse
> lighting. Try cranking the diffuse down to 0 and slowly increasing
it
> from there until it looks good.. also, from what I can see here, you
I'll try that again. This was my final brass texture.
texture{
pigment{ rgb <1,0.9,0.35> }
finish {
ambient 0.2 // 0.1
diffuse 0.6 // 0.2
brilliance 4
metallic
specular 0.7 roughness 1/1000
reflection{ 0.1, 0.6 metallic }
conserve_energy
}
}
> need a much stronger specular to simulate the reflection from strong
> sunlight. You might even consider using photons for the reflective
caustics.
I used photons but they are not very visible.
Thanks for advice
Alf
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