I have had pretty good luck with metals by bringing the total luminosity of
the pigment way down and then using a relatively high reflection value. See
my previously posted image. Xplo is right ... you need to have it
reflecting something to make much of the effect.
Aaron
"Xplo Eristotle" <xpl### [at] infomagicnet> wrote in message
news:3fa6aa25@news.povray.org...
> Alf Peake wrote:
> >
> > Weeks on the brass texture which still doesn't look right.
> > Bright sun-light on the left.
> > Objects in the room don't show very well despite brass reflection of
> > 0.6 but they DO s****up the brass texture.
>
> Shiny metal gets most of its appearance from reflection, not diffuse
> lighting. Try cranking the diffuse down to 0 and slowly increasing it
> from there until it looks good.. also, from what I can see here, you
> need a much stronger specular to simulate the reflection from strong
> sunlight. You might even consider using photons for the reflective
caustics.
>
> -Xplo
>
Post a reply to this message
|