Cool stuff, the hair seems to have strange artifacts when the angle is
sharp (see attachment) though.
JC
Florian Brucker wrote:
> I started to work on a couple of macros for mesh-primitive-output. They
> got almost the same syntax as normal POV-primitives, but the output -
> meshes. Together with the inbuild PCM-Output-support it is now finally
> possible to use all those nice macros from Chris Colefax and Doug
> Eichenberg on primitives. The only drawback is that you can't use them
> in CSG (well, aside from union of course). But I think it's still nice
> and comes in handy for my next project. Here's an early image using
> Chris Colefax' hair macro, it took 6 hours on my Athlon 600/256 MB (time
> to upgrade that thing). I would have used Doug's macros but they took
> even longer... Radiosity setting is as poor as possible (Radiosity_Debug
> from rad_def.inc), but I hate to wait :)
> Sorry for the big file size, but JPEG wasn't really nice to the hairs.
>
> Comment & Critic welcome as always
>
> Florian
>
> ------------------------------------------------------------------------
>
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