POV-Ray : Newsgroups : povray.general : Problems with mesh2 and uniform normals : Re: Problems with mesh2 and uniform normals Server Time
3 Aug 2024 20:18:59 EDT (-0400)
  Re: Problems with mesh2 and uniform normals  
From: Shay
Date: 17 Oct 2003 13:29:16
Message: <3f9026ec@news.povray.org>
"FlyerX" <fly### [at] yahoocom> wrote in message
news:web.3f8f6510af4cd4389d6b971d0@news.povray.org...

POV-Ray is going to treat your triangles like flat triangles when all or
the vertex normals are equal. Inconvenient in this case. You could
either use an ambient finish and no light_source, or change your normals
to something like <0,.0001,1>, <0,.0002,1>, etc..

 -Shay


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