|
|
"FlyerX" <fly### [at] yahoocom> wrote in message
news:web.3f8f6510af4cd4389d6b971d0@news.povray.org...
POV-Ray is going to treat your triangles like flat triangles when all or
the vertex normals are equal. Inconvenient in this case. You could
either use an ambient finish and no light_source, or change your normals
to something like <0,.0001,1>, <0,.0002,1>, etc..
-Shay
Post a reply to this message
|
|