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> This uses the same trick as in my animation: an isosurface with a couple
of
> pigment functions generating the rust. I might post the source at some
point,
> though I'm still working on this idea so it might turn into something much
> better later on.
Great work. I look forward to see any improvements, but it's great IMHO as
it stands now.
> Questions? Comments?
> Any suggestions on what I should do next with this scene?
That's up to you, you are the artist... but if I may suggest something, let
your imagination run wild - there's a lot of premise in your techniques.
Regards,
Roberto
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