Here's some test images from a quick patch I've created.
I've let warp take a function so
warp {
function{f_bozo(x,y,z)}
}
is now legal, working syntax.
The attached images use the following function as a
pigment and isofunction.
#declare f_worley = function {
pattern {
crackle
form <1,0,0>
}
}
#declare worley_warped_bozo = function {
pattern {
bozo
warp {
function{f_worley(x,y,z)}
}
scale 0.2
}
}
Dave
Post a reply to this message
Attachments:
Download 'warpg.png' (74 KB)
Download 'warp_isog.png' (25 KB)
Preview of image 'warpg.png'
Preview of image 'warp_isog.png'
|