POV-Ray : Newsgroups : povray.binaries.images : BlobScape w/radiosity (26k jpeg) : Re: BlobScape w/radiosity (26k jpeg) Server Time
15 Nov 2024 00:19:55 EST (-0500)
  Re: BlobScape w/radiosity (26k jpeg)  
From: JC (Exether)
Date: 10 Oct 2003 16:21:43
Message: <3f8714d7$1@news.povray.org>
If I dare ...
Your discussion makes me think that a way to turn a blob into a 
function, just like we turn a pattern into a function, would be very 
convenient. From a theorical point of view it seems quite possible, it 
would just mean taking out the threshold parameter and keep the 
efficient blob evalution algorithm. It could then be used in patterns, 
isosurfaces, media, etc ...

But I'm already getting mad with all the possibiilties of POV, so I 
should just keep messing around with them before I start dreaming about 
new ones,  :-)

JC

Christoph Hormann wrote:

> Samuel Benge wrote:
> 
>> It was taking too long... I had to abort the render.
> 
> 
> Nice, if you use less 'heavy' radiosity settings it will render faster 
> of course. ;-)
> 
>> I think blobs might be a good replacement for isosurfaces when it 
>> comes to making landscapes that render more quickly. While you can't 
>> get the same detail out of blobs(that is, without some hefty parsing 
>> and rendering times), sculpting with them can be easier.
> 
> 
> I think the difference in modelling techniques between blobs and 
> isosurfaces is quite significant so you can't really use them as a fast 
> preview or so.
> 
>> One thing that would make it even easier would be being able to use 
>> torii, cones, etc. Any word on a compiled Windows version of the blob2 
>> patch? I would take this question to povray.unofficial.patches, but I 
>> don't want to clog it up with such questions.
> 
> 
> You can find some discussion about inclusion in megapov in the original 
> announcement thread - with negative result for the moment so sum it up. 
>  If you would like to write some user documentation for it that would 
> already be a large step forward.
> 
> But you should also note that the blob2 object renders much slower than 
> the regular blob.
> 
> Christoph
>


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