no13 <pov### [at] no13net> wrote in message
news:web.3f85f6d2e32c7442a0dca75e0@news.povray.org...
> Christoph Hormann wrote:
> >In fact i first had a version of the ground without it but it looked too
> >dominant because of the perspective (the camera is quite a dilemma after
> >all. I would like less of the ground but moving the camera upward will
> >result in the walls appearing less 'high' and rotating it upward would
> >result in non parallel verticals).
>
> Hopefully someone will create a patch for perspective correction or a
camera
> type that performs like a traditional wide format "tilt" camera. This
would
> greatly expand the artistic posibilities of POV.
John Guthkelch (Doctor John) wrote an architectural field camera macro that
works quite well to keep the verticals...
http://news.povray.org/povray.text.scene-files/29463/
RG
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