|
|
Well I used the orthographic view and it really makes the discrepancies
stand out. While it helps in seeing the drawing "head on"
it still doesn't help in the math of things. I rather not keep using trial
and error math if a formulae is around that would
make it cleanly.
"Samuel Benge" <sbe### [at] hotmailcom> wrote in message
news:3F8### [at] hotmailcom...
> One major problem I see here is that your camera is using the standard
> settings. Point of view, along with perspective's distortive effects
> might be hindering you from achieving your desired effect. Try making
> the camera orthographic and go from there.
>
> Patrick Dugan wrote:
>
> > I have included an image of what I'm trying to accomplish, however it's
> > never quite perfect. I'm trying to start with a small square in the
center
> > (1x1 size) and increase its size to 5x5 and rotate the square as I go.
I
> > want the squares to match up so each square corner perfectly matches up
with
> > a line on the next larger square.
>
> >
>
> > camera {
> > location <0,0,-15>
> > look_at <0,0,3>
> > }
>
>
> --
> Samuel Benge
>
> stb### [at] hotmailcom
>
Post a reply to this message
|
|