I second this idea. I currently use an IsTest variable for my more complex
scenes to control draft/final renders.
My method uses true and false as opposed to custom variables.
#declare IsTest = [true/false]
#declare ObjTest = [true/false]
#declare TexTest = [true/false]
#declare UseObj = ( IsTest & ObjTest ? RealObj : StubObj )
#declare UseTex = ( IsTest & TexTest ? RealTex : StubTex )
object { UseObj texture { UseTex } }
I differ from Jerry only in that Draft=true and Final=false.
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