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I beg to differ. This can be a HUGE benifit.
Not so much with actual shapes, as with textures,
and light sources. Having a "rough draft" declaration
and using it to determine whether you'd like just a flat
gray wall, or a really complicated brick texture complete
with finish, bump maps, and color maps can cut your
render time by more than half.
"Thorsten Froehlich" <tho### [at] trfde> wrote in message
news:3f785296$1@news.povray.org...
> In article <web.3f784f827beb29f5458b4d510@news.povray.org> , "wacampbell"
> <nomail@nomail> wrote:
>
> > I am interested in making some of the code in my scene file conditional
on
> > the quality setting.
>
> Unless you have an extremely complex scene, this will not really give you
> much of a benefit...
>
> > #if( Quality == 0 )
> > box{ ... }
> > #else
> > object{ DetailedModel }
> > #end
> >
> > The word Quality doesn't seem to be recognized as a valid variable.
>
> Why should it be recognised? And how did you get the idea it would be
> recognised?
>
> > Does anyone have any thoughts on how I might accomplish this.
>
> You can declare variables on the command-line. How to do this is
explained
> in the manual.
>
> Thorsten
>
> ____________________________________________________
> Thorsten Froehlich, Duisburg, Germany
> e-mail: tho### [at] trfde
>
> Visit POV-Ray on the web: http://mac.povray.org
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