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Gilles Tran wrote:
> The result may just look like an ugly lump, particularly with Poser models
> that are no so detailed in the first place. I haven't tested this thoroughly
> in Poseray, but I've seen that in UVMapper.
Actually I think the problem is just figuring out a single map that
affects the entire mesh, and the proper scale to extrude things...
one of the tests I did gave me an overinflated balloon-person-thing.
But the head for V3 uses a separate texture from the body, so I'm
not sure how to work that.
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