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3f69afce@news.povray.org...
> It looks very impressive at this stage. I'm just going to list the things
> that I think could be improved:
Thanks, that's what I expect
>
> More sub-pixel scale detail on the tanker (bump maps perhaps, as well as
> geometry) would be good, as you say, to really make it look realistic.
Scheduled :-)
> The rust texture is good - if you were being really pedantic, rust
image-maps
> around particular features (to simulate rusting around rivets, joins etc.)
> would look very good.
Excellent idea!
>
> The lighting seems quite bright too - if I were doing this image, I would
> probably try lighting with radiosity and a grey sky sphere, to simulate
> overcast clouds, with only a dim 'sun' light source. Its difficult to
tell -
> your water looks very well lit, the boat and foam less so (imho).
>
I'm not at all satisfied with foam, it's a pigment and real foam looks more
like a media
> On the foam topic:
> http://www.uneptie.org/pc/apell/graphics/disasters/erika.jpg shows foam
> underwater (the green) as well as on the surface - this might be
achievable
> using media?
I think if I represent the wreckage, i'll make something similar using
media of course
http://www.ac-reunion.fr/pedagogie/lyvergerp/svt/TPE/pollutionhydrocarbure/i
mages/imagelif.jpeg
>
> Very good image so far.
Thanks a lot
Marc
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