POV-Ray : Newsgroups : povray.binaries.images : Patio WIP 3 (144Kb) : Re: Patio WIP 3 (144Kb) Server Time
15 Nov 2024 02:26:44 EST (-0500)
  Re: Patio WIP 3 (144Kb)  
From: JC (Exether)
Date: 17 Sep 2003 07:35:39
Message: <3f68470b@news.povray.org>
Woww ... I'd buy the house !

JC

Jaime Vives Piqueres wrote:
> Hi again:
> 
>   Thanks to all for the comments on the prior wip. Sorry, but as the
> lazy I am, I've been delaying the replies untill I had ready the next
> wip... ;)
> 
> JC(Exther):
> 
>>- The water streams still seem to start too horizontally
>>- The Palm trees leaves seem a bit too shiny in my opinion
>>- The floor tiles look like they have some some of aliasing problem,
>>the edges seem grainy.
> 
> 
>   I've used a real model for the streams, but the problem might be that
> the pipes are not very visible and must be lower respect to the water
> levels. Thanks for the tip about the leaves: I've reduced the phong now.
> I also reduced the grain on the isosurface floor tiles.
> 
> Hugo:
> 
>>You're not afraid of  Iso + Rad ?  Maybe I should test it further,
>>then...
>>[...] I think the light is now too white. Last time it was
>>too blue. I'm not easy to satisfy (hrm.. this is sad)  The building 
>>has very regular noise due to the isosurfaces, which is not all good.
>>The edges need heavy noise to reveal the imperfections from this
>>distance, but the rest of the walls seem a bit too noisy.
> 
> 
>   Well, I forgot to mention that I used a two-pass method for rad, with
> simpler geometry and textures for the saving step. Anyhow, it is slow on
> some of the isos with more complicated formulas.
> 
>   I also changed the white balance, you were right about it being too
> neutral. The noise on the isosurfaces is now a custom pigment, wich
> gives better results getting ride of regularity. Better now?
> 
> Gonzo:
> 
>>Very very nice! Only thing missing is me in a hammock sipping a pina
>>colada;-)
> 
> 
>   That would be a "horchata", as this patio is very Valencian. :)
> 
> 
>>The only thing that looks odd to me is the arch/columns. The round
>>columns have the same noise as the arches above, seems like they 
>>should be smoother, and the square where they join should be slightly
>>different from both.
> 
> 
>   Yeah, they were too simplistic: I've worked that a bit.
> 
> Aaron:
> 
>>1) I think it might be a bit better to make the columns smooth and to
>>make the color of the stucco on the arcades vary a bit more, perhaps
>>with some water streaking, etc.
> 
> 
>   Done! :)
> 
> 
>>2) The shadows seem to be too highly-illuminated.
> 
> 
>   I'm trying to find a good balance, but it is a specially difficult
> scene, and could vary highly from monitor to monitor...
> 
> Jim Charter:
> 
>>I can't believe you wrote a function to make the shape of arches!
> 
> 
>   Neither me, but I started with the tutorial on the docs, and casually
> one of the examples only needed an inversion to resemble somthing like
> an arch. From here I started to tweak the shape by trial and error.
> Later I added some noise with pigments, and lerned with Mike tutorial to
> "join" shapes for the columns. Hard but really funny!
> 
> Johan Feyaerts:
> 
>>beautiful picture, a bit of splashing water where the falling water
>>hits the surface may improve it.
>>source: see http://users.skynet.be/johan.feyaerts/raytracing.htm
>>source of dome & water
> 
> 
>   Very nice fountain! Thanks for the tip. I was already making it with
> a sort of "boiling water", although it's not very visible.
> 
> 
>   Thanks again for all the suggestions. I will post the final image next
> time, with some details enhanced (and the posible comments to this one,
> of course!).
> 
>   Regards..
> 
> 
> 
> 
> ------------------------------------------------------------------------
>


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