Now the mouth has an inside (tongue is
coming next) and the lips are rounded
off.
They don't protrude from the cylindrical
face, because it's quiet difficult to attach
a mesh properly onto the cylindrical
hull without it being too obvious, and
juggling the lips in tight corners (so that
they don't intersect themselves) would
be mighty difficult.
If anyone has any suggestion on how I
could achieve that within POV and
without immense parsing times, I'd
be happy to hear it.
Regards,
Tim
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: no_lights (@) digitaltwilight.de
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