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Took about 3 minutes with no recursion, and about 10-12 with 1 level of
recursion.
--
Doug Eichenberg
www.getinfo.net/douge
dou### [at] nlsnet
gonzo <rgo### [at] lansetcom> wrote in message news:3f640e5e@news.povray.org...
> Doug Eichenberg <dou### [at] nlsnet> wrote in message
> news:3f636357@news.povray.org...
> > Been goofing around with some ideas for the decay round. In the process
I
> > came up with a macro that parses a mesh file and replaces it with cubes.
> It
> > works recursively, so you can specify the level of recursion to get more
> or
> > less detail. Anyway, here are two test images. The first one is done
> > without recursion, and the second one is with one level of recursion.
For
> > each level of recursion, it subdivides each cube into a 3x3x3 cube (27
> > sub-cubes), then samples those points to see if they are inside the mesh
> or
> > not.
>
>
> Nice! Would have made a good surreal entry...
>
> How long does it take to parse & render?
>
> RG
>
>
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