> Christoph Hormann wrote:
> Looks nice but using an external program excluses placing the grass on
> isosurfaces :-(. I understand though that your sophisticated memory
> saving placement would probably be very slow in SDL.
Surely you can just render the isosurface from above with a depth render?
Though you wouldn't get grass on surfaces that couldn't be represented with a
height field, like caves or similar concave shapes.
--
Tek
http://www.evilsuperbrain.com
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