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Right. But the dynamic hair will not export to POV-Ray. Everything else
will, as far as I know. You should still be able to use the older style
alpha-map hair and get it to export.
I've played around with Poser 4 (in conjunction with PoseRay and POV-Ray),
and it's not the easiest thing to deal with, but it certainly beats trying
to build a model human yourself! Poser people tend to look better from
behind, imho. Photorealistic faces are very difficult at best.
--
Jeremy
"Stefan Persson" <azy### [at] teliacom> wrote in message
news:3f5e1f5c@news.povray.org...
> If I'm correct, Mick rendered the Poser people with a
> alfa background in Poser, rendered the background in POV and
> finally merged them in Corel Paint.
>
> If Poser will do what you want?
> Hmm.. tough question. Poser is fairly easy to use and has
> a good backup with new props (stuff) as well as new
> characters. The problem is that the really good ones
> costs money. Have a look at daz3d and you'll know
> what I mean. The interface can take a while to get used
> to and when it comes to Poser 5, you'll have to have a
> pretty good machine too or it will be kind of sluggish.
> P5 comes with a cloth simulator and that brought with it
> dynamic clothing and hair.
>
> /Stefan
>
> > I was thinking about buying a copy of poser, but it's hard to
> > tell if it will do what I want. Are you saying the image above
> > is _not_ rendered in pov?
> >
> > I'm a povray fan... I'm only hoping poser will let me put humans
> > in my scenes.
> >
> > In article <3f5e1293$1@news.povray.org>, Stefan Persson wrote:
> > > Nice :)
> > >
> > > To bad that dynamic hair won't export in a way that
> > > you can use it outside Poser.
> >
> >
> > --
> > If riding in an airplane is flying, then riding in a boat is swimming.
> > 47 jumps, 13.2 minutes of freefall, 27.3 ff vertical miles.
>
>
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