POV-Ray : Newsgroups : povray.binaries.images : A Worm : A Worm Server Time
15 Nov 2024 04:20:12 EST (-0500)
  A Worm  
From: Tim Nikias v2 0
Date: 7 Sep 2003 18:36:50
Message: <3f5bb302@news.povray.org>
So, I've finally decided on a Long-Term Project for
the coming days and months (which will be done
on a "fun-basis", so other images and animations
may intervene... :-).

The main idea: A worm, trying to escape being used
as fish-bait. That's the initial concept, I'll now be
working on modelling and preparing the Worm for
animation and rendering.

I've had several ideas to model the worm: blobs, CSG,
isosurface (using blobs as basis) or mesh.

-Blobs do have some modelling issues (intersecting
spheres will blob...) so I've ruled them out.
-Isosurface: same as above with blob-approach,
aside of that: slow to trace.
-Mesh: Slow to parse in animations with sufficient
detail (I'm talking pure POV!)
So, CSG made it.

For now, I'm using some subsurface-scattering with
another "inner worm" which blocks light and transmit-
effects. Additionally: Light-groups, to use media with
a point-/spotlight, but calculate worm-shadows with
arealight. I'm still investigating if that'll work though.

Yet undecided is how to model the mouth, though he
won't talk, he needs to breathe. That has to be
conveyed somehow.

After all, this is just a first attempt, a rough draft, so to
speak. He'll "speak" with eyes and eyebrows, and grab
things with his tail.

If anyone has suggestions on how I could circumvent
subsurface with proper textures for similiar look
(which would also work with multiple lightsources),
I'd be happy to take them in. Perhaps I'll have to create
a texture for images where subsurface isn't really needed,
but I'll look into that a little later. Want some better
modelling attempts before I begin experimenting with
materials.

Regards,
Tim

-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: no_lights (@) digitaltwilight.de



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