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Program ended abnormally on 06/09/2003 14:00, Due to a catastrophic Tim
Nikias v2.0 error:
> And why is that? I guess, the main part is this:
> IF you have the money for more popular programs,
> you get easy access to more diverse capabilities
> and faster processing of images (as the popular
> programs use 3D-Acceleration Hardware, which
> POV-Ray can't use).
Huh? They might use the 3-D acceleration techniques found in your video card to
display their GUI and stuff, but rendering still happens in the CPU, AFAIK.
Thus, you can spit more
> images in shorter time, and thus, the production
> phase isn't as long as with POV-Ray (just think
> about Radiosity and Photons, focal blur, especially
> fine-tuning those).
Riiiiight. Radiosity and photons aren't even possible without rendering the
image in multple passes with most of those expensive packages.
I might be wrong about the
> production phase being shorter, but that would be
> due to more capabalities, better modelling control
> than via script etc.
Modellers exist for POV.
> Lets face it, POV-Ray is neat and free, its the
> best image-processing "engine" I've seen so far, but
> it has some drawbacks (e.g. scripting interface) which
> just can't compete with popular programs.
>
YMMV. I've tried a few of the other packages, and still prefer POV.
> Aside of all that, I always wonder how many people
> posting their stuff actually *own* the programs, rather
> than just "use" them... Can't happen with POV-Ray! :-)
>
:)
> Regards,
> Tim
>
--
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/* videotron.ca */}camera{orthographic location<6,1.25,-6>look_at a }
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