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And why is that? I guess, the main part is this:
IF you have the money for more popular programs,
you get easy access to more diverse capabilities
and faster processing of images (as the popular
programs use 3D-Acceleration Hardware, which
POV-Ray can't use). Thus, you can spit more
images in shorter time, and thus, the production
phase isn't as long as with POV-Ray (just think
about Radiosity and Photons, focal blur, especially
fine-tuning those). I might be wrong about the
production phase being shorter, but that would be
due to more capabalities, better modelling control
than via script etc.
Lets face it, POV-Ray is neat and free, its the
best image-processing "engine" I've seen so far, but
it has some drawbacks (e.g. scripting interface) which
just can't compete with popular programs.
Aside of all that, I always wonder how many people
posting their stuff actually *own* the programs, rather
than just "use" them... Can't happen with POV-Ray! :-)
Regards,
Tim
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: tim.nikias (@) gmx.de
>
> > It seems almost every ray tracing and modelling software has a section
> > except POV-Ray.
>
> Renderosity started as a Poser site and since the Poser gallery, forum and
> store are still by far the most populated areas they tend to attract the
> most posters and viewers. For that reason the few images I've posted there
> and that contained Poser models are in the Poser gallery rather than in
the
> "Other apps".
>
> 3D community websites (apart those dedicated to POV-Ray and the IRTC)
rarely
> carry POV-Ray images anyway.
>
> G.
>
> --
> **********************
> http://www.oyonale.com
> **********************
> - Graphic experiments
> - POV-Ray and Poser computer images
> - Posters
>
>
>
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