POV-Ray : Newsgroups : povray.general : humanoid : Re: humanoid Server Time
4 Aug 2024 00:19:14 EDT (-0400)
  Re: humanoid  
From: Gilles Tran
Date: 4 Sep 2003 13:24:48
Message: <3f577560$1@news.povray.org>

news:3f57721d$1@news.povray.org...

> Question - Blobman is pretty slow parsing.  Are Poser meshes any better?

Well they're meshes and they tend to be quite big (> 10 Mb + large maps),
particularly the latest versions of the DAZ models, so they tend to parse
slow...

>   And has anyone animated a poser figure?

Yes, look for Stephen McAvoys' "High Wire" animations in p.b.a (June 6 and
15 2003).
It's not easy, as it's necessary to create the movement first in Poser and
then export every frame as a different mesh (converters like 3Dwin can do
this in batch though). Matching the original movement in Pov-Ray is then
another challenge. In short, it's feasible, but that's all. I still have a
animation of running herd of 400 Poser horses that I've yet to complete...

G.


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