POV-Ray : Newsgroups : povray.general : Text, csg & speed : Re: Text, csg & speed Server Time
4 Aug 2024 00:23:30 EDT (-0400)
  Re: Text, csg & speed  
From: Warp
Date: 2 Sep 2003 16:24:08
Message: <3f54fc68@news.povray.org>
Jellby <jel### [at] m-yahoocom> wrote:
> Is there 
> anything I could do to improve the rendering speed?

  One thing which comes to mind is to use a cylindrical heighfield
(created by the HF_Cylinder() macro) to create the outer part of
the ring (with text and all). This would simply require you to
draw an image map suitable for this with an external painting program.
  The good thing is that you can smooth the edges of the text, which
you can't do with the text object (and in fact, if you use this method,
you certainly should because sharp edges don't work very well with
heightfields).

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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