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> aaah! The solution to my problem! Of course. I'll do this!
Actually, that doesn't work. Having these walls in the scene during
radiosity will hide everything behind them. When I use no_image in the final
pass, these areas becomes visible again but no radiosity was calculated for
them. The result looks bad. So I can only get the backwall into the
reflections, as you suggested, but it will not be included in radiosity. So
it's going to make things unreal.
Regards,
Hugo
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