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Nice image, I think you reached your goal, it is really comparable to
the WinOSi one. What do you mean by 'demonstrate the modern POVRay' ?
The approach of the WinOSi renderer seems interesting, but I understand
why it is so slow, and I must remark that all the scenes are very basic
scenes with few simple objects only. I look forward more powerfull
computers to be able to use this kind of things, but I'd rather see them
included in POVRay some day because one needs fast rendering methods as
well when setting up a scene.
JC
Hugo Asm wrote:
> The battle takes place in a Cornell type of box. These reveal how good a
> renderer simulates reality. There is nothing fancy about textures here, but
> you get to see soft shadows, caustics, specular reflection and refraction,
> diffuse indirect illumination with color bleeding, and anti-aliasing.
>
> The attached picture is a 3-pass rendering in MegaPOV1.0. The 3 passes
> combined takes roughly 24 minutes on AMD 1.4 GHz.. My motivation is to
> demonstrate modern POV-Ray. I found this page yesterday that I think is
> quite interesting: http://www.winosi.onlinehome.de/
>
> If you browse to the gallery, you'll see the same scene as mine, rendered
> with different softwares. The homepage also demonstrates "WinOSi" that is an
> interesting renderer. Very slow, but very realistic.
>
> My scene is not pure global illumination such as WinOSi, but an attempt to
> balance all the available variables. Anyway, we're not throwing the exact
> same variables into all renderers and expect the optimal output. But I
> haven't changed the scene in any major way.
>
> Please let me know what you think.
>
> Regards,
> Hugo
>
>
>
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