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> And the most difficult of all is that the surface looks way too perfectly
> streched.
I suppose you mean, the irregularities are missing. You can add them without
changing the model a lot. Once, I did the following: Changed the cylinder
primitives to using a cylinder macro, that makes an irregular cylinder. It's
not going to mix perfectly with the boxes, but it will be what it's supposed
to be: Imperfect and random... Something like:
#declare Irregularity = .075;
#declare Steps = 10;
// First the usual parameters of a cylinder, then the extra stuff
ir_cylinder ( -1*y, 1*y, .5, Irregularity, Steps )
This will add some noise to the edges of the object, and that might be
enough to make a bumpy texture convincing.
Regards,
Hugo
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