Follow-up to Noe's post on height fields.
Attached are two renders of the same 128x128 height fields.
One is a render without any texturing. The other
uses a background, water, pigment and normals to hide
the blocky-ness of the height field.
Neither one use the smooth keyword. I really don't think it's
necessary to use it for landscape type images, as you can usually
more effectively disguise any problems with a decent texture.
This island is apparently half-mountain and half-zebra. :)
Aaron
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Attachments:
Download 'hf_after.jpg' (55 KB)
Download 'hf_before.jpg' (26 KB)
Preview of image 'hf_after.jpg'
Preview of image 'hf_before.jpg'
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