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These artifacts are caused by a bug in the height field smoothing algorithm.
Simply put, it causes flat areas to become "too flat" (vertical normals are
weighted more heavily than other normals). I discovered and fixed the bug in
Slime-POV ( http://www.slimeland.com/slimepov/ ), and I believe the fix made
it into MegaPov 1.0. In addition, I think the bugfix will be in POV-Ray
3.5.1, but there's no ETA on that right now.
- Slime
[ http://www.slimeland.com/ ]
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