POV-Ray : Newsgroups : povray.binaries.images : A bad height-field (first binary post. pliz tell if wrong) : Re: A bad height-field (first binary post. pliz tell if wrong) Server Time
15 Nov 2024 06:14:09 EST (-0500)
  Re: A bad height-field (first binary post. pliz tell if wrong)  
From: Aaron Gillies
Date: 22 Aug 2003 09:04:44
Message: <3f4614ec$1@news.povray.org>
Noe:

Hmm ...  Are you already using the smooth keyword on this?
There is some rather odd artifacting going on.

I would actually turn smooth off and try to optimize the look
of the "mountain" using trees, texture, etc.  Toss a bunch of
green things on the naturally flat places.  Use a texture that has
a normal map containing different uses of granite at a larger
scale, for example.  Also, vary the color on the surface.

You can hide a lot of problems this way.

Aaron






news:1g03c5r.1ugst2b961wgfN%PASDEPUBnoe.falzon@tiscali.fr...
> As you can see it, this part of height-field is a bit too much
> pixellised (we see big squares on the slopes). Unfortunately, when I use
> a better defined grayscale image, I don't have enough memory to render
> it.
> Does someone have an idea ?
>

> --
> "Je ne deteste que les bourreaux" -- Albert Camus
>

>
>
>


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