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Noe:
Hmm ... Are you already using the smooth keyword on this?
There is some rather odd artifacting going on.
I would actually turn smooth off and try to optimize the look
of the "mountain" using trees, texture, etc. Toss a bunch of
green things on the naturally flat places. Use a texture that has
a normal map containing different uses of granite at a larger
scale, for example. Also, vary the color on the surface.
You can hide a lot of problems this way.
Aaron
news:1g03c5r.1ugst2b961wgfN%PASDEPUBnoe.falzon@tiscali.fr...
> As you can see it, this part of height-field is a bit too much
> pixellised (we see big squares on the slopes). Unfortunately, when I use
> a better defined grayscale image, I don't have enough memory to render
> it.
> Does someone have an idea ?
>
> --
> "Je ne deteste que les bourreaux" -- Albert Camus
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