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Buy some more memory or another computer ... :-)
Apart from smooth keyword and using a higher resolution hf image, I
don't see anything else.
Depending on the shape you want (btw, I couldn't read attached image)
you can also try isosurfaces with adequate noise3D + f_granite for
example. It takes more time to render but uses less memory. It's also
perfectly smooth whatever the resolution.
JC
> As you can see it, this part of height-field is a bit too much
> pixellised (we see big squares on the slopes). Unfortunately, when I use
> a better defined grayscale image, I don't have enough memory to render
> it.
> Does someone have an idea ?
>
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