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Hey,
It looks pretty good! The focal blurred version seems a bit exaggerated
though; not like a good photo.
If you want to get rid of the artificial look, the reflections could use
some blur, or at least a pattern to split up the regularity. Also, when ever
there are reflections, there ought to be some specular highlight, but I
can't see it? Well, you don't need to use the specular/phong keywords, of
course. These are going to look fake. They are meant to substitute a real
source of light; an object that is visible, and lit. As you know,
light_source's are not visible by default. You could try cluttering some
glows for example, to simulate an area of light.. Or use media; it's slower
but without the bugs that still plague the glow feature in MegaPOV.
You could also use box primitives, with a texture that simulates a glowing
area. That's what I've been using recently, and it's probably the fastest
method, renderwise.
Regards,
Hugo
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