POV-Ray : Newsgroups : povray.general : Using 3dSMax in Pov : Re: Using 3dSMax in Pov Server Time
4 Aug 2024 02:19:38 EDT (-0400)
  Re: Using 3dSMax in Pov  
From: Anto Matkovic
Date: 7 Aug 2003 20:51:07
Message: <3f32f3fb@news.povray.org>
"Rafal 'Raf256' Maj" <spa### [at] raf256com> wrote in message
news:Xns### [at] 204213191226...
> How can I import a .max file into .pov?
> Or how can I export from Max into some format that pov can read, or that
> can be easly importend to Pov ?
>
> I need only mesh shapes (but having some textures and/or light info
> wouldn't hurt).
>

You can export directly to VRML97, this will keep shapes, uv mapping, lights
an camera, and some animation. Well, I don't know a converter which can
convert this kind of VRML to POV.
There are links to free converters to some good formats (like wavefront .obj
or directx, which can keep triangles and quads, uv mapping, directx can
contain animation and some basic bones-skin, etc. - .3ds is somewhat old) at
http://www.maxplugins.de/ , http://www.habware.at/duck4.htm , then you can
convert to POV with 3dWin ( http://www.tb-software.com/ ) or something.
Usually, you can convert meshes, UV mapping and some basic colors, the rest
of work need to be done with POV.
The only important thing is a number of decimals, if this is too small,
meshes and especially UV-mapping can be distorted, or in other hand, POV
file can be much larger with many decimals.

Anto


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.