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Welcome!
You might be interested in knowing that it's possible to cut down rendertime
a lot by optimising the isosurfaces / converting them to heightfields or
triangles meshes. Your amount of RAM should be more than enough for this
render, since isosurfaces uses almost zero RAM but they can get very slow.
If you convert them to triangles, RAM usage will increase but it doesn't
have to too much. For example, if you settle for 10 different bricks (each
one an individual mesh) you can copy the meshes around the whole area
without using more memory (almost) and it's gonna render like a ... dream..
Well I mean fast. ;o)
Anyway isosurfaces are fun, and it's useful to know how they work. It's the
first time I see a traditional first-post using them, so I'm impressed.
Regards,
Hugo
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