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Hi, I am modeling a lava lamp but I can't get the shadows (in the lamp)
right. I also want to modify the liquid (maybe oil ) inside. Any ideas?
Thanks,
Connie
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difference
{ cone { <0, -0.4,0>,0.7,<0, 1.8, 0>, 0.3 }
cone { <0, -0.4, 0>, 0.69999999999999999,<0, 1.8,0>,
0.29999999999999999 }
pigment { Col_Glass_Clear }
finish { F_Glass6 }
interior { I_Glass_Exp(2)}
photons {
target
reflection on
refraction on
}
}
merge{ cone {<0, 1.8,0>, 0.3, <0,-0.4, 0>, 0.7 }
cone {<0, -1.3,0>, 0.3, <0,-0.4, 0>, 0.7}
scale 0.9999
texture {
pigment {
gradient y
color_map {
[0.0 color rgb 1.0 ]
[0.3 color rgb <0.6, 0.65, 1.0> ]
}
}
finish { ambient 1 diffuse 0 }
}
scale 1000
hollow on
}
union {
light_source
{ <0,-1.1,0>, color White*1 }
object { MyMetal}
object {Lava_Lamp}
ifference { merge{ cone {<0, 1.8,0>, 0.3, <0,-0.4, 0>, 0.7 }
cone {<0, -1.3,0>, 0.3, <0,-0.4, 0>, 0.7}
scale 0.9999
}
pigment { rgb 1 filter 1 }
finish { reflection { 0.0, 1.3 fresnel } }
interior { ior 1.33}
photons {target
reflection on
refraction on }
}
}
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Attachments:
Download 'lava_lamp3.bmp.dat' (226 KB)
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