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Christoph Hormann wrote:
> news://news.povray.org/3E89FD53.12F835E6%40gmx.de
> http://news.povray.org/povray.binaries.images/31083/220908/#220908
>
> :-)
>
I know you did some similar things although I did not have the image
in memory very well. Gonna look at them again...
> I'm not sure how you render the 1/60 degree topography with 1/30 degree
> color with only 600Mb memory - according to my calculations this would
> take more.
>
Let's see:
Topo is 1/60 degree, hence 21600 x 10800 pixels, i.e. 222 mega-pixels.
Thus, I need 444 Mb of height data (it's 2 byte).
Adding 1/30 degree RGB color, 10800 x 5400 x 3 = 167 Mb
Together, that's 611 Mb.
POVRay actually uses 620 Mb VM (according to the kernel).
I wonder where I could habe failed to calculate that correctly ;)
> I'd strongly reduce the height exaggeration (with 2 km grid 5x-10x should
> give quite pleasant results)
>
Hmm... Maybe I'll give it a try.
My Mars images use height exaggeration of 10. But Mars has more
extreme topography.
http://www.cip.physik.uni-muenchen.de/~wwieser/render/img/mars/
(Take the 2048x1536 JPEG to see the craters.)
Wolfgang
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