> Interesting image...
thanks.
> the meshes seem blocky, maybe no surface normals?
Yup, that was right. But now I've handled it. The mesh was
too rough. With Tim's help I edited the image and now you
can see the new result.
It's not the final version but I think I'm on the right way.
(@ Tim: You're too good.)
Regards,
Flo
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DigitalTwilight
#homepage: http://www.digitaltwilight.de
#email: kin### [at] gmxnet
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