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"Christopher James Huff" <cja### [at] earthlinknet> wrote in message
news:cja### [at] netplexaussieorg...
> In article <3f179370$1@news.povray.org>,
> "David Wallace" <dar### [at] earthlinknet> wrote:
>
> > Unfortunately, the glows have to be part of an object. The readout
display
> > is on a tray that is meant to roll from one end of a basin to another
(macro
> > sets position). The whole main object, a type of operating table with a
> > central drain in the basin, is meant to be replicated with differing
> > readouts (macro combined with random seed pulls this off).
>
> Well, you can't have glows as part of an object (currently). However,
> you could use transformations to make them follow the object along. This
> takes a bit of a different construction method, but is possible...
>
>
> > The glows are meant to indicate which lights are on as I have yet to
find a
> > better solution. Media, either scattering or emitting, is useless. The
> > lights are meant to be colored plastic bulbs (filter 1) that show up
when
> > lit, but the light source has little if any effect on the surface. Any
> > suggestions (code preferred)?
>
> Try small spheres with transparent textures and highlights, each with a
> light source inside. This method has its flaws, but is a cheap and quick
> way of doing a relatively small number of glows.
>
> --
> Christopher James Huff <cja### [at] earthlinknet>
> http://home.earthlink.net/~cjameshuff/
> POV-Ray TAG: chr### [at] tagpovrayorg
> http://tag.povray.org/
I tried that... the spheres don't light up enough to differentiate them from
those which are not lit. All I see is the point of light in the middle. I
need the whole bulb to light up. A scattering media perhaps?
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