3F1### [at] mailcom...
> Here is the result.
It's looking good!
> I used low polygon DXF export. Is it possible to use the same
> map for high polygon object?
The map itself isn't changed so you'll have to uv-map the object again :(
That's a major limitation of this sort of exercise.
OTOH, once your model is mapped correctly, it's possible to change the
original model a little bit (at least without adding vertices), reexport it
and remap it quickly by reusing the uv vectors defined in the first run
since it's possible to save the uv vectors independently (and in any case
it's a text file).
G.
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
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