|
|
Yeah, Maya is a pretty intense piece of software... lot's of tools, lots of
options, etc. 10000+ hairs shouldn't be a problem since it will be cheating
by using the same mesh over and over again. I don't think it could be done
with individually unique hairs. Figure 100 segments per hair, with 12
triangles per segment (hexagon, with surface normals to round it)=1200
triangles for one hair times 10000 hairs = 12 million smooth triangles. Not
sure how much memory that would consume, but I'm guessing too much.
--
Douglas C. Eichenberg
dou### [at] nlsnet
http://www.getinfo.net/douge
Post a reply to this message
|
|