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Whew! That's a neat page, a lot to look at, and a lot
to base stuff upon! I'll be looking out for your images,
it sure seems a promising thing, but I'll guess I'll
have to wait for final judgement on that when the system
is complete and someone tries a scene with 10000+
blades...
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
> Not sure yet, this was kind of thrown together... the code was a mess.
I'm
> rewriting it now and cleaning it up. What I'm aiming to do is to imitate
> the way Maya does fur:
>
>
(http://caad.arch.ethz.ch/info/maya/manual/MayaFur/UserGuide/2CreatingFur.fm
> .html)
>
> In particular, I want to have all those options available.
> Right now, I am rewriting the triangle generating portion to create
> cylindrical segments, so it won't be flat like these tests show, but it
will
> still be able to use triangle texture interpolation. I'll post more pics
as
> it develops.
>
> Douglas C. Eichenberg
> dou### [at] nlsnet
> http://www.getinfo.net/douge
>
>
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