POV-Ray : Newsgroups : povray.binaries.images : Resurface : Rendering Times for Resurface Server Time
15 Nov 2024 12:14:25 EST (-0500)
  Rendering Times for Resurface  
From: Tim Nikias v2 0
Date: 8 Jul 2003 03:32:39
Message: <3f0a7397@news.povray.org>
Oh, here's some little background info:
tracing took 5h54m49s

Photons and Radiosity have been calculated
and saved in former steps, each taking just
a few minutes.

Focal-Blur achieved with following setup:
aperture .25 blur_samples 256
confidence .95 variance 1/512

This still led to artifacts on the foremost edge of the
standing box, which I had to post-process away. The
only other workaround I see for sharp edges with
focal blur is to render that section again, but with settings
which will just madly shoot all samples...

Photons have been shot with an rgb 2 lightsource, but
the image is rendered with rgb 1 lightsource, and the
glass uses .5 to 1 variable reflection in the shooting
phase, as opposed to 0 to 1 in the final trace. Why? Look
at the nice light-sparks everywhere. I kinda like how they
"spread" some chaos while light is being projected onto
the shards for closer "inspection" (thats just how you feel
when you try to ponder about something and just find
more and more confusion).

Glass-Shards are individual meshes, generated by a simple
algorithm. Boxes are made of boxes and prisms. The
ground-plane was taken from "2Lonely".

All in all, final rendering time exceeded scripting time of this image.
(Hm, sure seems that I've got at least a little experience, eh? :-)

-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights

"Tim Nikias v2.0" <tim### [at] gmxde> schrieb im Newsbeitrag
news:3f0a711d@news.povray.org...



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