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Here i have 8 horses running along 4 splines:
http://cvs.buckosoft.com/Projects/pov/ttho/directHoss.inc?rev=1.4&content-type=text/x-cvsweb-markup
The Big Lesson is that life begins at 0 and ends at 1.
When coding an animation, you need to get each movement to run from 0-1.
So i calculate each horse's start and end time and make that a f(0-1).
Each horse that runs behind (starts later) on the track simply has his start
and end time moved down.
dik
(BTW, Press my Caps Lock and call me clueless, but i just recently discovered
the amazing Chris Colefax Spline Macro. No longer will i have to hand code
my animation splines.)
--
Steve Shelby wrote:
> Hi,
> I went back to Chris Colefax's Spline Macro tutorial,
> http://www.geocities.com/ccolefax/spline/ , and using one of the example pov
> scenes, and making some changes, I was able to get multiple objects, but I
> still can't figure out how to keep the spacing the same throughout the
> animation. I emailed Chris about this and am still waiting for an answer.
> By the way, I found the "roller coaster", and although it is an awesome
> animation, The only moving part is a single marble, so that's no help. When
> I get the time, I will try out your suggestions about delta time.
> Steve Shelby
>
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